Disney’s Humanoid Robot learns to Play, Catch, Juggle and emote

Have you ever played with a cyborg? Well you can! The Disney Research team has invented a humanoid animatron that plays a life-like game of catch, to initiate direct interaction theme park guests and robots. An external camera system (ASUS Xtion PRO LIVE)  is used to locate balls and a Kalman filter to predict ball destination and timing. The robot’s hand and joint-space are calibrated to the vision coordinate system using a least-squares technique, such that the hand can be positioned to the predicted location.

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 Juggling (three ball cascade pattern, one hand for each partner) is also achieved by speeding up the catching/throwing cycle. The research team also programmed the robot with head-tracking capabilities and expressions of disappointment for the times it missed a catch.

However, catching and throwing back objects is one form of physical engagement that still maintains a safe distance between the robot and participants.

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